Visual Basic

New PDF release: Windows Game Programming with Visual Basic and DirectX

By Wayne S. Freeze

Home windows video game Programming with visible simple and DirectX is the single video game programming publication out there that pairs the convenience of visible easy with the ability and flash of DirectX functions. The ebook is written to coach the abilities and innovations in the back of video game programming, with hands-on examples and a simulation online game undertaking that ends up in an entire program on the finish of the e-book. issues equivalent to man made intelligence, animation, sound results, heritage tune, and multiplayer setups could be lined intimately and positioned to paintings within the hands-on video game undertaking.

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Extra info for Windows Game Programming with Visual Basic and DirectX

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Porsche 944—Displays frame rate, plus camera and viewpoint information on the screen. Easter Eggs These are items hidden in the mall that the player might find while playing the game. These items can only be found after entering a cheat code. —Displays a picture of Chris. ■ Electric Wayne—Displays a funny picture of Wayne. Final Thoughts The game design document is a way to outline how the game will work. It defines the things the user will control and how the computer will respond. It’s important to recognize that the game design document is not a complete design document—it merely outlines the major pieces of the game from a functional perspective.

Log file after you run the program to see how things happened in this program. Team LRN Part I Ch 2 04 0789725924 CH02 48 11/21/01 Chapter 2 12:55 PM Page 48 Introducing DirectX I strongly suggest that you load this program and run it. After you see how the program works, you should try changing values such as the color of the light to see how the teapot will look or how changing the aspect ratio and FOV will distort the 3D image. Experimentation is the best way to learn how DirectX works. Team LRN 05 0789725924 CH03 11/21/01 1:02 PM Page 49 CHAPTER 3 Creating 3D Graphics Part In this chapter I Introducing Caligari trueSpace Introducing Adobe Photoshop and Illustrator Constructing 3D Graphics Creating a Mall 55 Final Thoughts 69 Ch 50 51 51 Team LRN 3 05 0789725924 CH03 50 11/21/01 Chapter 3 1:02 PM Page 50 Creating 3D Graphics Now that you can display a simple pre-generated graphic like the teapot on the screen, it’s time to look into building your own graphics.

Although Win32 APIs in Windows have a lot of capability, they are very slow when displaying graphics on the screen. Thus for many years, most game developers chose to stick with DOS because DOS allowed them to access video cards directly to give their games the best possible performance. The downside to using DOS was that the game developer needed a different set of video drivers for each video card on the market. This meant that some games might not run on a particular video card because the card wasn’t sufficiently popular enough for the game developer to develop a video driver or the video card was released after the game.

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Windows Game Programming with Visual Basic and DirectX by Wayne S. Freeze


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