Download PDF by David Williamson Shaffer (auth.): How Computer Games Help Children Learn

By David Williamson Shaffer (auth.)

ISBN-10: 0230601995

ISBN-13: 9780230601994

ISBN-10: 0230602525

ISBN-13: 9780230602526

How do we ensure that our youngsters are studying to be inventive thinkers in an international of worldwide festival - and what does that suggest for the way forward for schooling within the electronic age? David Williamson Shaffer bargains a clean and robust standpoint on computing device video games and studying. How computing device video games support youngsters examine indicates how video and laptop video games might help train teenagers to construct profitable futures - yet provided that we expect in new methods approximately schooling itself. Shaffer indicates how desktop and games will help scholars learn how to imagine like engineers, city planners, newshounds, legal professionals, and different leading edge execs, giving them the instruments they should live to tell the tale in a altering international. in response to greater than a decade of analysis in know-how, video game technological know-how, and schooling, How laptop video games aid youngsters research revolutionizes the continued debate concerning the professionals and cons of electronic learning.

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25 To be fair, Piaget’s stages are compatible with the idea that different subjects have different ways of thinking: Discipline-specific ways of thinking could have features in common for children of different ages. Emphasizing the distinctiveness of different epistemologies is important, though, if only because that is how academic subjects are organized—indeed, it is the very reason we have different disciplines in the first place. ”26 Epistemology is also important here because it shows why Wineburg’s results are such a fundamental criticism of history instruction in schools.

In between the candidates will answer, or comment upon answers to questions put by a panel of correspondents. In this, the first discussion in a series of four joint appearances, the subject-matter, it has been agreed, will be restricted to internal or domestic American matters. And now for the first opening statement by Senator John F. Kennedy. W. Shaffer, How Computer Games Help Children Learn © David Williamson Shaffer 2006 18 HOW COMPUTER GAMES HELP CHILDREN LEARN This first of four debates between the two candidates was about domestic issues, but the substance was not what decided the victor.

For Wineburg’s students, true facts were presented in a nonbiased text. For his historians, truth depended on one’s ability to support a historical interpretation with evidence from multiple sources. These high school history students EPISTEMOLOGY: THE DEB ATING GAME 33 and professional historians had different ways of justifying their actions—and thus were actually studying different disciplines. Which brings us back to The Debating Game. To make a valid point in the game, a debater has to advance a specific historical interpretation.

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How Computer Games Help Children Learn by David Williamson Shaffer (auth.)

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